Mappings
Set up which folders copy where, and the filters on each. Open
This is the standalone tooling - one of two distinct kinds of tooling in these docs. It is its own app, separate from any game engine. The other, the Unity Dev Tooling, lives inside the Unity Editor.
Folder-Watcher Sync is a small desktop app that sits quietly in the background and automatically copies your files from one folder into your project folder (or folders) whenever they change. Point it at your export folder once, and you never have to drag your exports into the project by hand again. It works with any engine - Unity, Unreal, Godot - you just pick the folders.
| One to many | One source folder can copy into several project folders at once. |
| Keeps subfolders | Subfolders are watched too, and the same folder structure is recreated where the files land. |
| Never changes your originals | It only copies. Your source files are never moved, renamed, or deleted. |
| Only copies what is newer | A file is copied only when it is new or has been updated, so nothing is overwritten needlessly. |
| Waits for saves to finish | It waits until a file has finished being written before copying, so you never get a half-saved file. |
| Ignores deletions | Deleting a file from the source does not delete it from your project (safe for assets already referenced). |
| Stays out of the way | It lives in your menu bar / system tray. Closing the window keeps it running in the background. |
The app has three tabs:
Mappings
Set up which folders copy where, and the filters on each. Open
Activity
A live list of everything that has been copied, skipped, or had a problem. Open
Settings
App-wide options: copy existing files on start, large-folder warnings, sound. Open
Download the installer for your operating system and run it like any other app.
| Your computer | Download and open |
|---|---|
| macOS | the .dmg, then drag the app into Applications |
| Windows | the .msi or the setup .exe |
| Linux | the .deb (Ubuntu/Debian) or the .AppImage (most other distros) |