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Game Tooling - Overview

Standalone desktop app

This is the standalone tooling - one of two distinct kinds of tooling in these docs. It is its own app, separate from any game engine. The other, the Unity Dev Tooling, lives inside the Unity Editor.

Folder-Watcher Sync is a small desktop app that sits quietly in the background and automatically copies your files from one folder into your project folder (or folders) whenever they change. Point it at your export folder once, and you never have to drag your exports into the project by hand again. It works with any engine - Unity, Unreal, Godot - you just pick the folders.

One to manyOne source folder can copy into several project folders at once.
Keeps subfoldersSubfolders are watched too, and the same folder structure is recreated where the files land.
Never changes your originalsIt only copies. Your source files are never moved, renamed, or deleted.
Only copies what is newerA file is copied only when it is new or has been updated, so nothing is overwritten needlessly.
Waits for saves to finishIt waits until a file has finished being written before copying, so you never get a half-saved file.
Ignores deletionsDeleting a file from the source does not delete it from your project (safe for assets already referenced).
Stays out of the wayIt lives in your menu bar / system tray. Closing the window keeps it running in the background.

The app has three tabs:

Mappings

Set up which folders copy where, and the filters on each. Open

Activity

A live list of everything that has been copied, skipped, or had a problem. Open

Settings

App-wide options: copy existing files on start, large-folder warnings, sound. Open

Download the installer for your operating system and run it like any other app.

Your computerDownload and open
macOSthe .dmg, then drag the app into Applications
Windowsthe .msi or the setup .exe
Linuxthe .deb (Ubuntu/Debian) or the .AppImage (most other distros)
  1. Open the app. It appears in your menu bar (macOS), system tray (Windows), or notification area (Linux).
  2. Add a mapping. On the Mappings tab, pick the folder to copy from (your export folder) and the folder(s) to copy to (your project’s asset folders). See Folder Sync & Mappings for every option.
  3. Leave it running. New and updated files now copy across on their own. Closing the window keeps it working in the background.