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Naming Linter

The Naming Linter checks your texture file names against your studio’s naming rules and points out any that don’t match. It only tells you about problems - it never renames or changes your files for you, so it’s completely safe to run.

Keeping names consistent matters because the Auto Material Creator relies on them to know which texture goes where.

Open Tools -> Art Pipeline -> Naming Linter, choose whether to check the selected folder or the whole project, and click Scan. Any file that breaks the naming rules is listed in the window - click one to jump straight to it in the Project window.

You don’t have to run a scan every time. Whenever you bring in a new texture or rename one, the tool checks it right away and warns you if the name doesn’t match. When you fix a name, it confirms with a green Fixed message.

Found in Project Settings -> Art Pipeline -> Linter.

SettingDefaultWhat it does
Folders to ignoreNoneFolders the linter should skip, both when scanning and when checking as you work.
Naming rules to useSubstance PainterWhich naming convention your files are checked against. The Auto Material Creator uses the same one.

A file is flagged simply when its name doesn’t match any of your chosen naming rules.