Naming Linter
Naming Linter walkthrough
Coming soon
The Naming Linter checks your texture file names against your studio’s naming rules and points out any that don’t match. It only tells you about problems - it never renames or changes your files for you, so it’s completely safe to run.
Keeping names consistent matters because the Auto Material Creator relies on them to know which texture goes where.
Checking your files
Section titled “Checking your files”Open Tools -> Art Pipeline -> Naming Linter, choose whether to check the selected folder or the whole project, and click Scan. Any file that breaks the naming rules is listed in the window - click one to jump straight to it in the Project window.
It also checks as you work
Section titled “It also checks as you work”You don’t have to run a scan every time. Whenever you bring in a new texture or rename one, the tool checks it right away and warns you if the name doesn’t match. When you fix a name, it confirms with a green Fixed message.
Settings
Section titled “Settings”Found in Project Settings -> Art Pipeline -> Linter.
| Setting | Default | What it does |
|---|---|---|
| Folders to ignore | None | Folders the linter should skip, both when scanning and when checking as you work. |
| Naming rules to use | Substance Painter | Which naming convention your files are checked against. The Auto Material Creator uses the same one. |
A file is flagged simply when its name doesn’t match any of your chosen naming rules.